Does this modifier work ? Pushing with infantry and CAS often works against a weak enemy. Admittedly I haven't played MP since the air designer was released, but I don't imagine tactical bomber strategic bombing is a very good strategy in vanilla. I didn't know they targeted Airbases first. Flame tanks, support equipment, anti-air, anti-tank and tank destroyers are vulnerable to attrition due to their low quantities in divisions, so put extra factories on them to prevent shortages. (this information is out of date the By Blood Alone DLC completely changed air technology). Would make it easier to build them. Is this true? The Air technology research tree is used to unlock and improve different types of aircraft. from air doctrines) only for that mission type get applied to the wing for that mission. 100 odd strat bombers will achieve pretty much nothing, you really do need a respectable amount of them, say 1000+, to have them be of any real effect. Their capacity is determined by the deck size stat of the ship and they only support carrier-capable aircraft. It may be advisable to put air wings on standby during such conditions. That makes a lot of sense, that they make the enemy air force less effective then start taking out production and supply. Questions, Paradox You are using an out of date browser. Strat bombers aren't as overpowered as they were from before 1.5.1 but they're still highly annoying and hugely powerful when microed. Lets talk about strat bombers and whether they are good now. In this section, well list the most-used types. The maximum allowed CAS in the battle is adjusted by the type of terrain in the province where the land battle takes place (see the "enemy air superiority" column). The resulting damage values against organization and strength are scaled by 0.04[4][5] instead of 0.053[6] organization and 0.05[7] strength as in land combat between divisions. The enemy frontage (width of non-reserve divisions) is 20 which allows 3x20*(1-0.1) = 54 planes on CAS mission to join this battle. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Would you care to add a template for heavy fighters as air superiority/escorts for bombers? They said they have fixed this for the 1.4 update but it should still play a large role. Each plane can give up to 0.2 supplies, meaning a full wing of 100 can give 20 supply. Combats close to its air base are prioritized as well as (to a lesser extent) battles with more divisions. The attacking planes deal attacks against a randomly selected enemy division. Irl strategic bombing was very effective in numbers. The more planes you fly over a state, the faster you will reach the maximum. Strategic Bomber II 1940 170 days Strategic Bomber I Bombing has proven effective at reducing the enemy's capacity to wage war. Up to -35% defense/breakthrough to enemy divisions. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. Damage will reduce the capacity the base can hold until repaired. Generally I find that starting a coup on the British mainland is the easiest way of beating them. Then invaded, and send in CAS. Press question mark to learn the rest of the keyboard shortcuts. Bomb the infrastructure behind German lines. An ace can increase the amount of attacks, while weather might decrease it (stacking multiplicatively). A region's air superiority is determined by comparing your air power (plus allies) to the enemy's air power. Strategic Bombers can be capable of large damage to your opponents economy if used well, but cost a lot to produce. The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. meanwhile if you just take the right side you're only getting a 30% bonus. But this may only work if their air bases are already close to full capacity. However, different models of plane within the same type (e.g. The stats of a unit are displayed when editing a unit in the template designer, and the current stats of a division in the field can be inspected by clicking on their icon. Should I consider building up a smaller weapons stockpile in exchange for building some planes to get air superiority and bomb Britain? Wings with this mission will fight and disrupt any enemy air wings operating in the area. With the new update (DLC?) It is possible to change the size of an existing air wing by clicking on an air base, then clicking on the top number on the left-hand side of the air wing's row. common/modifiers/00_static_modifiers.txt night = { air_bombing_targetting = -0.5 } should mean aircraft don't hit the target. The ratio is non-linear, at high levels of air superiority you need to add substantially more planes to increase air superiority by 1%. JavaScript is disabled. They can perform Air Recon air missions. Strategic Bombers are not worth investing in unless you have the capability and resources to make your own Willow Run. I know GB can get a national focus making their fighters 10% cheaper to build, which probably helps out. They are state-wide buildings, which may be constructed or repaired at the Construction screen. Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. Even AI America, with it's National Focus for Strategic Bombers, doesn't use them in any effective quantities. Is there a template that negates this, other than the Ancient CAS? Planes capable of naval minesweeping can be assigned to naval minesweeping missions during wartime. Available for: CAS, Tactical Bomber, Jet Tactical Bomber. Massed naval bombers will annihilate anything small that doesn't have sufficient air cover, and synergize really, really well with radar. Press J to jump to the feed. The first mission with a valid condition is the only mission flown by that air wing during that mission opportunity. I think they changed it to local time a few patches ago so there'll be exactly one night sortie per day except maybe in polar winter? If you build air, you do it for strategic bombing or supporting your ships. Read our Hearts of Iron 4 DLC guide. I didn't know they targeted Airbases first. You can add up to 5 support companies to a division. They can perform Strategic Bombing air missions, as well as drop nuclear bombs. Night only bombings are actually useful if you dont have many bombers to lose - one of the few obscure features that's worth anything. Various countries have focuses that grant research bonuses for e.g. Create an account to follow your favorite communities and start taking part in conversations. This is a community maintained wiki. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. . 90% -> 99%. Example below: As the UK player, there is 60% intel about Italy's air force. Note that in the same way as naval bombers are better at killing ships than tactical bombers fighters are better at killing fighters than heavy fighters; the difference is primarily range. These apply on the small airframe, since the small airframe is used as CAS. Once an enemy fleet is discovered, a randomly assigned ratio of planes to fleet frontage is determined. CAS deals damage directly to enemy divisions in combat. yep, planes sortie at 0:00, 8:00 and 16:00, but if you set to day only (as you generally should) then they'll stay grounded for any of those times which occur while the airbase is in nighttime. Maintenance company (1939 upgrade) adds 10% to the equipment's reliability, e.g. They can attack enemy convoys carrying troops. Given enough air support, even basic infantry can push through enemy lines. Wings of 500 bomb the shit out of any zone. 2019, https://www.youtube.com/watch?v=5W_h_CVZMOw, Defines NAir LAND_AIR_COMBAT_MAX_PLANES_PER_ENEMY_WIDTH = 3, Defines NMilitary AIR_SUPPORT_BASE = 0.25, Defines NMilitary LAND_AIR_COMBAT_ORG_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_AIR_COMBAT_STR_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_COMBAT_ORG_DAMAGE_MODIFIER = 0.053, Defines NMilitary LAND_COMBAT_STR_DAMAGE_MODIFIER = 0.05, Defines NAir ANTI_AIR_MAXIMUM_DAMAGE_REDUCTION_FACTOR = 0.75, Defines NAir ANTI_AIR_ATTACK_TO_DAMAGE_REDUCTION_FACTOR = 1.0, Defines NMilitary ANTI_AIR_TARGETTING_TO_CHANCE = 0.07, Defines NMilitary ANTI_AIR_ATTACK_TO_AMOUNT = 0.005, Defines NAir HOURS_DELAY_AFTER_EACH_COMBAT = 4 (double because of roundtrip), Defines NAir CLOSE_AIR_SUPPORT_EXPERIENCE_SCALE = 0.0005, A forum discussion on the effectiveness of naval bombers against convoys, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, https://hoi4.paradoxwikis.com/index.php?title=Air_missions&oldid=60437, Articles with potentially outdated sections, Play Each type of an air wing has a defined air superiority power value that describes how effective it is in domination of the sky (see table below). Transport planes can be shot down while on the mission, both by enemy fighters on interception missions and by state anti-air . Anti-air capabilities are averaged across all divisions including the reserve. For example, conquering Britain and the Yanks show up dumping a hundred divisions to hold Scotland. If there are none, then reinforcement will take place when new planes of the correct equipment type are produced by military production lines. Wings can be split or multiple wings of the same type merged into one in the air base view. Using carrier fleets might also be very useful if the region has a coast where the player can (safely) anchor the fleet. The excess intel will begin to tick down, and only when it falls below the effective cap will the player begin to lose effective intel against that nation. If your target is beyond CAS range, then you can have 10K CAS and theyre useless. tacticals & modded aircraft. @Fortebrako Since heavy fighters have already low agility, I'd stack them full of Heavy MGs. Medium tanks have good armor and low cost. So, besides the -20% lower detection, is there any reason to run night-only strat bombing missions? Naval strikes using only airpower never attack enemy convoys carrying resources or supplies. Only worth it if you already have air superiority and sufficient CAS. Redirect page. Design tip: maximize soft attack and breakthrough. I thought that stat-wise regular fighters were superior, not the least because of the higher production numbers. If you spot a mistake then you are welcome to fix it. All of their airfields became overcrowded (because they were wrecked) and their civilian factories were flattened so they couldn't repair them as quickly as I bombed them. New comments cannot be posted and votes cannot be cast. Create an account to follow your favorite communities and start taking part in conversations. How do you manage the wings of them, I feel ive had the best luck with stacks of 50 as there is no real feedback except that crappy line graph I have no real idea what im doing with wing size. Doctrines can increase this penalty by multiplying the final air support penalty by 1 + the bonus from doctrine (ex. Drops supply from the air to units without supply, preventing attrition to your units. so night bombing is definitely the way to go. If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. To perform multiple missions simultaneously, create multiple smaller wings and assign a wing to each individual mission. I sieged down the UK by using thousands of strategic bombers to destroy everything on the island. Press J to jump to the feed. Are tactical bombers worth it hoi4? What links here; Related changes; Special pages; Printable version; Permanent link; Page information; Ad Space Strategic bombing. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. Different missions are available for different plane types. Even though tank divisions are excellent are attacking, you will want to spend the majority of your production capacity on planes, since without planes any offensive will be hard to execute. When it is, the probability to generate an ace is [11], making 200-sized wings optimal for ace generation.[12]. Set all field marshals to 'supply by truck' (3 trucks icon): this increases the supply range of supply hubs dramatically for all units under that field marshal. I composed the music for the Battle for the Bosphorus pack. Well, the main problem isn't that they're bad at what they do, but that you rarely need them. The aircraft are divided into three different types of airframes: light, medium, and heavy, as well as their jet counterparts. Air wings can be assigned to various missions. Support companies are typically very cheap and provide strong bonuses to your divisions. TACs are great for their versatility. Redirect page. 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine). Jet Fighters can perform Air Superiority and Interception air missions, Jet Tactical Bombers can perform Close Air Support, Strategic Bombing, and Port Strike air missions, and Jet Strategic Bombers can perform Strategic Bombing air missions, as well as being able to drop nuclear bombs. Most of my bombers get disrupted before they can do anything and I wish the no retreat option forced them to drop their load no matter what. While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Bomb their airbases until they've no room to fly from. Fighters are fast and nimble and can do many jobs. Moving to an allied or enemy province in bad weather or bad terrain. Is it worth building strategic bombers? Espaol - Latinoamrica (Spanish - Latin America), https://en.wikipedia.org/wiki/Strategic_bomber#Interwar/World_War_II. The auto-repair mechanism also means that bigger wings are better. All types of planes may be located at these air bases, including carrier-capable models. In a fleet with multiple ships, the target is randomly selected (note: increased ship's surface visibility may increase its chance to be selected as a targetmore visible targets are more often struck. Strategic bombing is the act of damaging enemy buildings, industry, and infrastructure via planes designed to drop bombs. Heavy tanks are much more expensive than Medium Tanks, and suffer from very harsh combat penalties in many terrain types. Logistics strike. Tank designs before 1940 are not included; their design should be similar to the designs listed below. the night *cas* bombing modifier is -90%. For example, with 60% air superiority the enemy will suffer a 7% penalty to defense and breakthrough. Questions, Paradox Strategic bombers are very expensive to construct and in many cases a significant number are required to have any meaningful impact. bombing results are fairly noisy. TAC bombers have a horrendous strat bombing stat. VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. After all, we're here to explain how to use nukes in HOI4. The range also means they can easily be assigned to air missions in different regions without having to move to another airbase. Port strike. This detection percentage is modified by other variables. This can lead to the UK being unable to produce enough aircraft to fend off a concerted strategic bombing campaign and serious industry problems. Thus, there is no need to match CAS wing size with combat widths. Through Corpo di Truppe Volontarie focus. These variants are able to launch from and land on aircraft carriers. Information, Frequently Asked I will not bother to strat bomb an area that I know I can break and take quickly. That's actually what the US and Britain did prior to D-Day. It might even be worthwhile if the player captures a state without an air base to build their own level 1 base there as quickly as possible. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. They're generally pretty useless. At least 30% air superiority is required to perform port strikes [15]. It's totally overkill against AI but in multiplayer you should produce them if you're one of the big 3 (USA, Germany, UK). Air warfare is managed in the corresponding strategic air map mode. . It is VERY effective, but numbers play a big part. Only heavy fighters have enough range to escort strategic bombers deep into enemy territory, but they can be beaten by light fighters. It may not display this or other websites correctly. What I noticed is that playing a game as Germany and owning all of Europe, the USA is a pain to get. In HOI4 you can't decide what to target and you potentially find yourself advancing into states that you just bombed into oblivion and run out of supplies and incur in attrition because of this. However, normal tanks with amphibious drive are excellent, as have the same armor and also bonuses for attacking over rivers. Strategic bombers seem useless if you've never been heavily bombed. Or if you just love roleplaying with night bombings then yes!!! These quicker, more powerful albeit more expensive fighters and bombers act as a late-game bridge between World War Two-era and modern military aircraft for those nations that were dedicated to aeronautics research. could you retest it in the arctic? Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. on Paradox technology, Legal This amount is affected by mission efficiency, so lacking air superiority or range to reach the whole area will result in less supply getting through, while using More Ground Crews will slightly increase the amount. The details pane of that window provides numbers across a long time frame. The air superiority mission doubles as escort mission, protecting bombers operating in the region by reducing disruption from enemy fighters. i thing having larger, more homogenous datasets to allow for the variance to balance out, so we can more clearly see the expectation would be helpful. Breakthrough only needs to be as high as enemy soft attack (per combat width). in the air region without regard to the number of air wings present. The effects are scaled inversely by the size of the wing relative to 100 planes, to a maximum of 10x at 10 planes. Is this the case in hoi4? Only start building tanks when you have achieved full air superiority! Tanks are very expensive, build planes first. At strattie bombing they are not so good, but they do what CAS does when CAS doesnt have the legs. For modules, try to get more defense, without compromising range too much. Each land-based air base can support 200[1] planes per base level without any penalties. Espaol - Latinoamrica (Spanish - Latin America), https://hoi4.paradoxwikis.com/Combat_tactics, https://hoi4.paradoxwikis.com/Attrition_and_accidents, https://hoi4.paradoxwikis.com/Land_battle, https://github.com/Vezachs/hoi4-combat-guide/blob/main/combatwidth.py, https://trinket.io/embed/python3/a5bd54189b, https://www.codabrainy.com/en/python-compiler/, https://forum.paradoxplaza.com/forum/threads/hoi4v-1-10-8-province-summary-spreadsheet.1496152/. Similar to air superiority, but does not engage enemy fighters and stays on the ground if no enemy bombers are active. The technology, Aerial Minelaying, must be researched before aircraft will become capable of air dropping naval mines. Bombers are much slower and less agile than fighters, so players designing defensive fighters will find guns are most effective. The reinforcement level of an air wing represents the amount of planes an air wing has at full strength. How should you build your strat bombers.I'm going to stream tonight (day of release) a strat bom. 1936 fighters and 1940 fighters) may be mixed in the same air wing. You will consume fuel and increase the risk of air accidents while running pilot exercises. I am struggling to find a reason to get purely strategic bombers when a tac bomber can do the same job plus do ground. This mission is equivalent to the naval strike mission, but with increased effectiveness and losses. By that point, every plane they had suffered a 100% overcrowded airfield penalty, and all of their units suffered from attrition. Heavy fighters' larger range also means that they can be used to defend a larger area. Deploying more planes can offset reduced mission efficiency to an extent, but basing planes closer to the center of the strategic region or using planes with longer range may be more efficient. All this bomber does is Strategic Bombing, with modules on it that amplify its night-time effectiveness, and an armor plate (optional) to make it take fewer losses. if you don't do it/for CAS, you should just turn off night missions, since they're not worth the AA losses. More defensive weaponry and increased speed will allow a new design to avoid destruction, while increasing the payload and range will make it more effective. If the player does not control any bases within a region that they are attacking, then they are at a considerable disadvantage to their enemies, who do have control. None of the plane's attributes have an influence on the effectiveness of anti-air. In my experience they're a bit pointless. Only do this if you have plenty of fuel, when not at war. Especially if the attack on the region is being carried out by a. Though expensive, they can be well-worth the cost. 1.4K. Use a Tank/Plane Designer Company to give your tank/plane extra stats (designer works even on tank/plane variants, even when the designer was hired after the base model had already been researched). Ok so I keeep having this discussion with my friend about the value of strategic bombing and he keeps pointing out in our example that he has a 90% reduction from strategic bombing. And if the plane is from air base, it does damage equal to the one fifth of plane's naval attack value. Players carrying out strategic bombing should note: Players subject to strategic bombing can respond in several ways: Players can assess the impact of their bombing and their defenses in the region's air combat screen (number of buildings bombed, percentage of bombers disrupted). Naval Bombers are able to perform attacks against enemy ships. Each type of aircraft built upon light airframes also has a carrier variant that can be researched. This means they can perform CAS missions against targets CAS aircraft can't reach, which is particularly useful in areas without lots of airbases, like Africa or Asia. Each building level (maximum level 5 per state) removes 5[4] air power from the opposing side. Having air superiority in a sea region can increase the chance to spot enemy vessels [5] or to reduce enemy ship mission efficiency [6]. I meant that the doctrine reduces night bombing penalty by 50% (or is at least supposed to reduce it). If the current number of planes is lower than the reinforcement level, new planes will be added to it as long as there are sufficient stockpiled planes of that type. Btw the current war score from strat bombing is completely broken and overpowered. The poor AI can't defend well against bombers. They improve the following stats of aircraft executing the respective mission type[1]: Escort Efficiency belongs to the same family of modifiers but has no effect. A port strike mission is an air attack against enemy ships located in a naval base. If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. I once trapped virtually the entire British navy in the Mediterranean as Axis France. Command points are automatically used for these missions and and costs permanent 0.3 command power while mission is active. Naval bombers en masse are ridiculous. For some mission types, there are modifiers improving their effectiveness which are also called "mission efficiency": Air Superiority Mission Efficiency, Interception Mission Efficiency, Air Support Mission Efficiency, and Naval Mission Efficiency. Mission efficiency of an air wing is shown in the air base view window, that is shown if you click the airfield in which the air wing is stationed. Heavy fighters are more effective than light fighters in this role. From Hearts of Iron 4 Wiki. An air wing can support any land combat in provinces within its range.