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dialogue this mod has, so that it's less spammy. - Reduced frequency of Serana's humming a bit (from 5% to 3%), - Reduced frequency of Serana lovey-dovey radiant greets (-20% less frequent), - Reduced frequency of prequel meme lines a bit more (-25% less frequent), - Sofia should no longer start her first conversation with Serana while she is still sleeping at the Whiterun Stables. - Serana can now store items in a dedicated storage inventory without using or equipping them. - New wait dialogue. Rewrote player dialogue in House of Horrors commentary "He violated you">>>"He assaulted you". - Reverted consistency tweak for Serana's sneezing so that it occurs whether or not she's a vampire. Also, the Snuggly Serana mod is now rendered obsolete and incompatible with the release of the Campfire patch). However, if the player chooses to remain part of the #furryfam- although Serana will disagree with you, this won't be harmful to the player-Serana relationship (as she has come to learn to respect your decisions- despite how the Companions questline brought up some of her past trauma). Gone are the days of Serana using stuff you don't want her to use! Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. Mod support from mods like Apocalypse is eventually planned, so stay tuned for that! This allows her to converse with the player better when she needs to. - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! dialogue. - Added radiant quest dialogue for the Dawnguard side. Volkihar side coming later. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. - Looks like I didn't change the Odahviig/Durnehviir dialogue last time. Sometimes Serana may run off or her pathing may become wild. * Even with that considered, this mod will still continue to be developed and updated with a plethora of new content in the future. She will have radiant conversations with barkeeps and order drinks for herself. She will react positively to alcohol, flowers, and high value items- but negatively to the rest. Rewrites and revoices of earlier SDA content. Dubbed Serana's Charm, this increases the player's speech skill whenever Serana is nearby (This is only available on saves which have not gotten past the point when she first romances you). This should help reduce Laura Bailey and Kerstyn voice overlap, at least for the radiant stuff. Incorporated Serana Hood Fix by thetrader, with modifications by me. She chooses to stick around, and her ending reaction to you has been toned down a bit. Fixes to some scripts for the Companions commentary. To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. Included in this mod: Dialogue which will appear to change Serana's attributes making her marriable. - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. Type "stopquest SDA_SolstheimCommentary" in the console. - Serana will no longer compliment your skills when she is in a dungeon. The player isn't her thrall or blood cow. Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". To fix this, just stop moving to refresh Serana's package stack. Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. - Modified Romance10 script fragment (previously modified by this script) to reflect changes made in the main mod (adding Serana to the married faction), version 1.8.2. Bad news; still gives a black screen upon RE-loading that save (it will work the first time). - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. - Since there currently aren't any voicelines for Orc and Bosmer commentary for now, temporary measures have been put in place to ensure the initial trigger dialogue doesn't fire, as long as the player is playing either of those two races. - Removed GetDistance requirement from radiant lovemaking dialogue. Added a wig fix script- this should fix problems with Serana's hair wigs glitching out when using the SDA Outfit Feature, if she has a HDT wig equipped. - The Markarth and Morthal conversations were mixed up. - Changed the cooldown of the radiant misc. - Completely redone Serana "What's your opinion on" dialogue with new lines voiced by the new VA, Kerstyn Unger! - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. Lines were also cut (with past updates and this current one) to make the conversation seem more realistic and less overly dramatic. - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. - A new romance mini-quest for players who have chosen to elope with Serana. Bethesda meant only the player to attend the party, no one else. - Tweaked quest priority for the different NPC scenes, as previously having them all be at the same priority was causing problems with alias filling. Rewrites and revoices of early SDA content (when Kerstyn was first brought on board). - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). I want to be sure the player hears what she has to say. - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. These are location-aware and can only be accessed when Serana and the player are in said locations, through the "Can I talk to you for a bit?" - Radiant commentary on Ancient Technology quest. - Removed Alternate Voice toggle scripts- as they're not needed anymore. One of the largest content updates thus far! - Main Quest commentary completely redone with more immersive and extensive dialogue for each stage of it. Instead, one minimal messagebox (which shouldn't disrupt roleplay) appears - once you take Serana home to Harkon for the very first time, - Removed old quest commentary lines from old versions of the mod, - Tweaked condition checks for SDA_MQ105 commentary to have it fire off more accurately, - Tweaked condition checks for SDA_MQ106 commentary to have it fire off more accurately. Instead of appearing all at once, new dialogues would only appear after a previous one was completed. - Revamped Drinking Buddies code from the ground-up. The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). This mod is opted-in to receive Donation Points. - Disabled one of the post-Harkon fight dialogues, as these have now been largely superceded by the addition of the Serana romance. This will allow the normal Vanilla Skyrim marriage options using the amulet of Mara. // Serana Dialogue Add-On Video unavailable Good news; it exists. - 130+ brand-new custom names for Serana to call you by! Did it for sure this time. This is to prevent narrative whiplash; like how Serana could comment on your romance when the Archmage just died. SDA will continue to work perfectly with your favorite Serana overhaul of choice. - House of Horrors commentary || Same as the above "Silver Hand" advice. - Includes conversation topics on: lycanthropy, Redguard opinion, funny stories, - Reordered topic priority in main dialogue window, - Script optimizations for the radiant injured comments. Now when talking to her with this option, Serana's responses (28, chosen at random dependent on questline progress, surroundings, romance) should feel a lot more organic and authentic. Integrated patch for the BDO Ram Horn Witch Armor ([SE] DM BDOR Ram Horn Witch by Rektas & Xing, Team TAL | Team TAL on Patreon). - Removed SDA Friendship requirement for the College of Winterhold commentary. There's still a whole lot I can do with Serana Dialogue Add-On (including stuff I've pushed back, like the Lost to the Ages commentary). It wouldn't make sense for Serana to become more outspoken and bantery to other characters so soon after waking up, - Added AlternateVoice=1 condition to hello lines that should have had it, - Workarounds added to prevent FG seduction dialogue from popping up on Serana after she has been married (thanks jgostling!). - Extensive location commentary on Ivarstead, Riften, Rorkstead, and Riverwood. - Disabled a bit more radiant idles for a more consistent experience. Also rewrites of player dialogue for some of that conversation, Choosing the rejection response no longer disables Serana Romance and Serana Friendship. - Added in delays for the radiant lovemaking feature to only occur after the Unseen Visions quest. junctions that weren't previously there. - Papyrus Optimizations, further reducing (harmless) log errors and spam. - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. Also made sure to make all of them stop while not running. This is to help iron out the writing quality of the mod overall, and make it generally fit in better with Serana's vanilla depiction in Dawnguard. (See the article here for all the names). Dawnguard DLC Overhaul Collection - Patches and File Repository, Dialogue sur la compatibilite des races SSE Serana Dialogue Addon - version francaise, Dragonborn Voice Over - Serana Dialogue Add-On (Voice Pack), Race Compatibility Dialogue for Serana Dialogue Addon (SDA), Serana Dialogue Add-on - Simonrim Patches, Serana Dialogue Add-On Patch Hub Simplified Chinese translation, you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus. - Added conditions to the "Trust" quest music track, just more safeguards to ensure that it doesn't keep playing even after the quest is finished. Improvements to dialogue scene AI packages, Improvements to Radiant Hello Timings (should be more varied and less spammy). - Improved other dialogue conditions for Companions quest commentary. This change was done to make sure everything was better paced. - The game now notifies the player (through a small message at the top left of the screen) whenever Serana wants to talk to the player (for quest commentaries mainly). ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. topic, so as to not clutter up Serana's main dialogue window. Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. - Serana will now be able to give you gifts too! Again, to rectify this just stand still or move in her direction. I recently dicovered that this mod dosent just alters Seranas Dialogue it also makes her A marriable Character too, you can check it for yourselves in this official article : Quest Commentary Awareness at Skyrim Special . - Serana can now cook home-cooked meals for you, similar to how vanilla spouses can. - Revoiced reactions to lockpicking objects. Previously ignored quests (like "Season Unending") are now covered as well. If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. - New romance content towards the earlier parts of Serana's romance plotline. 3. - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. As an NPC, Serana is more intelligent and has many new follower features. - This bugfix release also incorporates all the fixes of the past hotfix releases (2.8.0.1-2.8.0.2, and some of the code of the hotfix file that was uploaded today), - Fixed seated animations for some Drinking Buddies drinks, - Fixed an issue where Serana would incorrectly refer to you as a female if your character was a male, with one of her radiant romance greets. One of the most expansive updates for SDA to date. - The player can suggest alternative drinks (like Black Briar or Honningbrew Mead) if the player has those items in their inventory. This should help with the VA disparity and greatly improve overall user experience. You can technically do a clean save upgrade (removing SDA, loading your save+exiting, then installing the mod again), but do this at your own risk. Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen. One of the biggest requests for my mod was to fully replace Laura Bailey's performance- as having two VAs voice the same character can be jarring. - Initial patch release. - Implementation of NPC Interaction Framework. Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! - Second Half of Companions Quest Commentary (starting from after "The Silver Hand"). She will then call the player by their custom name! No patch plugin needed, SDA should automatically detect when you have said mod installed and Serana is wearing the Ram Horn cuirass. I mean, why wouldn't Serana, a mage, have more to say about this place? - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink). - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. - Fixed inverted dialogue toggles for Serana's "Be Quiet" dialogue. - One of Serana's easter egg lines (What a grand and intoxicating innocence) didn't have a cooldown and a rarity condition applied. The romance shouldn't have conflicts story-wise, as your Dawnguard side is not directly referred to in a lot of these romance dialogues with Serana. I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. Serana's Epic Dungeon Dive! - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. - Serana can now wear whatever you want her to wear! - Added Serana's brief commentary on Skyrim's factions. - While drinking (if in third person) the player will now also play the appropriate drinking animations. Without spoiling anything (as this specific Companions commentary has key story beats for Serana's character) Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. - Backend improvements with WhatsOnYourMind dialogue. If you still want to experience it (with a mute Auri), you can type "setpapyrusquestvar SDA_FollowerBanter AuriBanter True" in the console. - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. Additionally, you will now be able to convince Serana to have a more positive disposition towards the Companions, should you choose to cure the Circle (except Aela- that darn stubborn furry) of their lycanthropy, when the player is the Harbinger. - Changed a line with the initial Mikael Banter to suit Serana's character more, - Adjustments to some radiant dialogue to only occur when Serana's relationship has been developed with the player, - Delayed most NPC banter (not followers) to only occur after "Beyond Death". - Repurposed existing SDA conversations ((Stories on the Island, Shop, "How does it feel to be a vampire" dialogue) for Drinking Buddies- you can now talk to Serana about these topics through the Drinking Buddies feature! Serana should now look more expressive. It's disabled for now though until I can find a way to get it working consistently. - Added optional DX Crimson Blood Armor patch. - Cure Dialogue Rewrite + Expansion. - The "Kjarah" name was using a voice file with the wrong pronunciation. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. - March of the Dead. Sometimes Serana will become fixated in a particular direction and continue to face that direction despite the player turning. - I forgot to include some lines (particularly in the "Being a vampire" vanilla conversation) as part of Kerstyn's revoice script. These lines will be added in with the rest of the 2.8 update, but for now, Laura will be voicing those lines with her vanilla depiction. - Fixed some backend problems with the SDA Injured Dialogue. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. Log in to view your list of favourite games. - "House of Horrors" quest awareness. (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. - SDA On Location Change quest commentaries/scripts will no longer fire if the Serana Cure Quest is active. - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). - Fixed bug where Nightshade would just randomly teleport to Phoenix. This was implemented to some extent in vanilla (hence how Serana had different dialogue animations throughout the DG questline) but never fully realized. This has been fixed. - Dialogue line patch for Nether's Follower Framework to ensure the Serana lines for that mod fit their proper context and tone, thanks to some lines recorded by Kerstyn. - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. (PC only, due to how detecting player dialogue status is an SKSE function), - Serana should get irritated less often now when you bump into her while sneaking. - Disabled two Laura Bailey combat lines that were already revoiced. Now there's a voiced conversation behind it, and an in-game reason why it's in place. (you can find the list on my website). - Fixed a possible issue for some users with the Companions commentary. A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. Makes it so that Serana can snuggle next to the player if Campfire is installed.