H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. Sol's strongest meterless ender for Wall Break. Pay close attention to how much Axl is committing to that button and counterattack. Alternatively, you can perform an OTG with low-reaching special cancelable normals such as 2S and cancel into Gun Flame to maintain pressure, or OTG with 6H to maximize damage. Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". Due to the meter changes, he can get positive bonus and force you to take unavoidable chip damage if you don't use FD. Sometimes you can CH the delay as she's right in front of you or you may both may trade. Links into c.S on Counter Hit for a decently powerful conversion. His best poke is 5P/2P at 31/34 frames. Corner combo staple, and Sol's only disjointed air button. Vote for tiers. If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. 5P, 6K, and 2S are large anti-air moves that control the airspace very well. Only use this if strike invincibility is desperately needed while in mid-air. It's best to avoid using moves like, Defending as Ram is pretty much as pain as if you were anyone else. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. Level which makes it useful to use after a 2D knockdown. How much R.I.S.C. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. First hit launches the opponent, second hit knocks them away, hard knockdown upon landing. 28. While H Kabari is minus, this doesn't mean you can just mash on Baiken though. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so You don't like having to work your way in against characters that outrange you. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Low profile sweep that beats or evades moves that don't cover the ground while being safe on block. 12k matches is a lot, and 100 matches PER MU is not bad. Axl. Refer to the. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . 5th overall. Follow-up knocks the opponent away on hit. If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. Despite the animation, j.H does not actually pull Sol's hurtbox upwards, and the hitbox does not reach below the bottom of his regular jumping hurtbox, making it a worse jump-in than j.S in terms of speed and reach. In the corner, you can also link into dash 5K for big meterless damage. Faust - 5.4. Standard strike throw stuff needs to be thought of here. Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. Usually something like to a. This can be combined with dash momentum to cover large distances extremely quickly. I-No - 19. The number of frames for which a move has hitboxes. 2S is also still useful. Frames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. Links into 5K on hit, still combos if the first hit whiffs. This is because she loses to Sol and Chipp, two of the best characters in the game. Character Strategy pages generally have at least some basic counter-strategy. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. Potemkin - 5.8. A vital part of Sol's mix-up game as the fear of being hit by this move will incentivize the opponent to either jump or mash out of pressure, allowing Sol to fish for Counter Hits and anti-airs. Playing neutral vs Nago will include a lot of dash blocking because dude loves to just swing that sword. The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. Published on 3 Mar 2023. Most things Leo does round start loses to Ram's. However, thanks to its slow start-up and lack of combo utility, this Overdrive is rarely used at all. He doesn't do great in average win chance, but because he does so well against Sol (according to the data) and goes even against Chipp, he moves up a bit. 8th overall. Floating crumple on ground hit: Total 33F (airborne 1~19F, standing 20~33F, can block 28~33F). Launches opponent on hit, hard knockdown upon landing. If anyone else here is interested in this, please check out the code Alex Jaffe wrote here: Anyways, running the code on my own, this is the chart that I got from it: (Sorry in advance for the axis labels!). Note that non-meaty timings for okizeme will render it vulnerable to throws at close range, and later timings will render them vulnerable to a 6P. Streaming Sunday 12:30 AM ET - Join to fight me!This is a tier list video based on Jack-O's matchups in Guilty Gear Strive If you enjoyed this video please m. Nagoriyuki - 5.6. Tools like these provide him with a strong neutral presence. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . Second hit can Clean Hit at close range. Combos into 6S on crouching opponents and links into c.S on Counter Hit. Press J to jump to the feed. If the first hit connects at close proximity, the second hit will Clean Hit, dealing even more damage and making it highly potent at overpowering Guts to end rounds. Hes the best overall balanced character in this game vs the rest of the cast. Best Match. Delay its follow-ups to create oppressive frame traps and mix in dash pressure and throws for a deadly strike/throw mix-up. Doing this can allow Sol to potentially take his turn, forcing the opponent to bait it by giving up space instead of blocking. Upward swipe that hits overhead pretty quickly. Search. Overall much harder than your usual Ram matchup, but not unwinnable by any means. Test 6P is juiced so if Ram gets 6P happy just slap them. You don't like playing rude or bullying people with mids. Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. About Press Copyright Contact us Creators Advertise Developers Press Copyright Contact us Creators Advertise Developers Patient play is key, as Anji has the ability to turn any action around on Baiken if he detects sloppy play. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Basic air jab that's fairly safe on whiff. Bridget. Jack-O is a woman with green eyes and red hair. This forces you to either find your opponents habits or keep your pressure very tight, leaving little gaps. As a poke, it is one of the faster 5H normals among the cast, giving it a niche thanks to its large Counter Hit effect making for easy and highly damaging hit confirms (such as Bandit Revolver linked into c.S > kara Volcanic Viper). Best Match. Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. But regardless, here it is: Strive Tier-List Based on Average Win Rate against the entire cast: Full Match-Up Chart with legend on right: Methodology:I searched for the match-up I wanted in replay mode, and scrolled through the list by pressing Right to jump ahead. Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. Gun Flame is plus on block if it hits meaty or at a range, making it a strong pressure and okizeme tool. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). Giovanna has red hair and a tanned skin complexion. For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. If you wanna get out of this situation, it's best to look for Baiken going for a cheeky grab or to FD to push her out of your space. Privileged 3 frame normal that does it all. At longer ranges, he can close the gap and initiate pressure with Fafnir, a forward-lunging Guard Crush. It's also good to note that Baiken players are extremely abnormal humans and will find zero issue with using gun super as a full screen whiff punish in a last hit scenario. Baiken is a safe jump monster, after a lot of her most basic strings, she can do IAD Tatami to cover any wake up options you might have. Dragon Ball FighterZ Brawlhalla Guilty Gear -Strive-Soulcalibur VI Skullgirls 2nd Encore Killer Instinct Multiversus The King of Fighters . If the first hit of a combo, applies an additional +20. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. Can throw the opponent either forward or backwards. Will lose to any attack before the super freeze but will not waste any Tension in doing so. A place for casual and competitive play, character discussion, questions, and everything else about Guilty Gear. If you let Baiken grab you, she can start to run pressure like. Roman Cancels can be used to combo after it connects for even more damage. Exceptional close range offense with plus on block standing Slash normals and highly damaging Counter Hit confirms. Usually improves frame data against blocked moves or gives more meter than a normal block or both. For me it's one of the worst matchups. Worst Match. Due to her pressure utilizing projectiles, this disallows Baiken from using parry as freely. Hes quick enough to punish you easily and quick enough to close the gap. When Axl has Tension to burn, attempting to jump in on 2H will likely result in the Axl using PRC to defend himself. Lastly, his 6P is a fast and reliable tool for anti-airing and counter poking. This is a very small sample size, so should be taken with a big spoon of salt. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. Vote for May's tiers . Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. As more players learn the matchup and more characters get . Edit:I forgot to mention. She's really annoying but you can pretty much do things as usual. Just based on my own experience, Id expect Chipp and Ram to be much worse matchups than May here. Launches opponent on hit if combo'd into. Baiken. Giovanna is a playable character in the Guilty Gear series who makes her debut on Guilty Gear -Strive-. This is especially true for multi-hit projectiles, as they keep Sol pushed away for longer. Browse our network 9 . Important tool for landing Clean Hit Volcanic Viper in the corner. He has access to j.HGuard:HighStartup:12Recovery:25Advantage:, a fast overhead that combos into j.DGuard:HighStartup:10Recovery:22Advantage: for large damage against the wall, but this normal can be parried, even at the maximum height of the move. by 25% before applying R.I.S.C. Ram plays in about the same ranges and spaces Ky plays, but she does it better. Vote for Sol Badguy's tiers . A lunging gut punch. Hits twice. An attack during the opponent's pressure, intended to interrupt it. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . Popularity. Sol Badguy - 4.9. Luckily for you, Ram has an annoying combo and great ways to get in. They are still quite awful on whiff however, and proper baiting of moves like Nago's, Keep an eye on his blood! Yeah this is 100% accurate. They have some good and bad matchups, but can be very effective in the right hands. Random Notes:Leo players have the all-round best usernames.Faust players have the most toxic usernames.Every Sol player is "__ __guy".Most characters have a bunch of "__ onlyfans" players, except Millia.Millia players had the most normal usernames.There were also heaps of racist and misogynistic usersnames basically across the board, but a bit more than average among Anji players. May's Guilty Gear Strive tier match ups. While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. A very well-timed jump attack on a character who is rising from a knockdown. Sol's faster strike invincible reversal. Since there will be certain types of people choosing to play May vs Axl or Anji vs I-No and btw certain character scarcity also plays a role, atleast for me personally wether i want to play a certain match up at a point in time, we will have certain people dodging certain matchups or favoring others etcetc. Bounces higher on Counter Hit, allowing the follow-up Night Raid Vortex to combo into c.S rather than 5K or 2K. Sol's slower but more powerful strike invincible reversal. Please keep in mind the matchup chart is subjective and not all players may agree. Situational whiff punish at best, funny "why not" move at worst. Matchup guides, advice, and analysis for Zato-1 in GGST. When a character's hurtbox is entirely beneath an opponent's attack. A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. It's obviously subject to change, but right now, what are the matchups that you most struggled with. Baiken has powerful defensive abilities, mostly attributed to Hiiragi and her 5P. If Sol guardpoints through a strike, the opponent will be stuck in hitstop while Sol continues to move, making it next to impossible for them to escape if they're on the ground. Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. 6P the dolphin so you can use rekkas to get your hard knockdown. Its Guard Crush effect also leads to true 50/50 mixups when combined with Blue Roman Cancel, forcing the opponent to guess between either 2K (which will lead to a full combo due to the slowdown) or Wild Throw, as Guard Crush lacks the extra frames of throw protection that regular blockstun has. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. Walk back Far Slash and jumping away can work well. Wanna see me combo into 5K on Counter Hit? He is playing guilty gear and the other characters are playing strive. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. This page was last edited on 28 January 2023, at 06:50. https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine/Matchups&oldid=372096. Every other poke is 40+. If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. 32. We'll take our She def needs buffs now. From my experience, the Faust v Faust matchup is easily -2 in Faust's favor. Nagoriyuki is a playable character in the Guilty Gear series who makes his first appearance on Guilty Gear -Strive-. Key tool in frame traps, leading to some of Sol's highest damage. Useful in air combos for comboing into j.H or directly into j.D when both hits of j.H won't connect in the corner, delaying as necessary to adjust Sol's height relative to the opponent. Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. Just try to turtle with FD and let him slowly back off via the block pushback. Zato-1 - 4.7. Properties change if Roman Canceled before all damage is dealt: Reduces positive R.I.S.C. Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit). That being said, f.S's pushback means that there are ranges where 5H will whiff. Has no recovery after the active frames end, allowing Sol to link into follow-up attacks, which is vital for some of his advanced combos. The safest option is attempting to jump out, but it can be predicted and punished. Guess like your life depends on it. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). If Chaos uses Concentration or Reload, you can attack with 623P, 214P, or j.214S at short to mid range. Sol steps forward and swings his sword. Both hits are jump and dash cancelable. Proper conditioning is a huge part of Sols gameplan. Sol does an uppercut followed by a fiery straight punch. This is actually not true. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. Guilty Gear Xrd REV 2 is a fast-paced, anime-style fighting game that has captured the hearts of many gamers around the world. Best Match. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening.s (including Tatami GaeshiGuard:AllStartup:15Recovery:5Advantage:-3), Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Ramlethal does have really high reward off successful hits, more so than Millia, though she will struggle to get those hits more than any other matchup, except possibly Chipp. Hits twice. Simple to frame trap with as c.S can late cancel into f.S for one gap in blockstun, then f.S can late cancel into 5H for another gap. On Counter Hit, the ground bounce can link into a dashing 5K for a combo. As said earlier, you don't really wanna RPS with Goldlewis. Tier lists in fighting games are fickle, a single balance change can make you throw the whole thing out the window and you also have to take into account player skill, as more often than not . https://www.dustloop.com/wiki/index.php?title=GGST/Baiken/Matchups&oldid=372064. "Guilty Gear -Strive-" is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. https://github.com/PapstJL4U/fgMetagame. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. Concerns: 12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. Sol leans forward and slams his sword into the ground. Thanks to her high movement speed and large buttons, Ram is generally difficult to zone. Testament - 4.9. Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn. Has significantly faster recovery than the real version, making it useful for resetting pressure or baiting jump-ins from an opponent who was expecting Gun Flame. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. Being a former Leo player confirms my own beliefs about him. Slight ground bounce on hit, hard knockdown upon landing. If the knee attack connects while the opponent is airborne, Sol can drop the follow-up for much stronger okizeme or link into 5K to extend combos. 5H has moderate horizontal range and a surprisingly tall vertical hitbox, but it shouldn't be used as an anti-air as it is very unsafe on whiff. The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible. This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. A grounded attack that hits the opponent out of the air, Link to Gun Flame (Feint) Special Cancel Table, https://www.dustloop.com/wiki/index.php?title=GGST/Sol_Badguy&oldid=376897. She's plus for days, but you can find an opening if you're patient. Nagoriyuki is the opposite of this. Score - Sum of match-up values for this character. The difference between the attacker's recovery and the period that the opponent is in hitstun. . Purple Roman Canceling the throw on whiff allows Sol to punish jumps or backdashes. While Gold 6P is wack, if he hits it and cancels it into a Behemoth Typhoon, the Ram is really gonna feel that pain. Has the longest horizontal range amongst all his normals, very fast start-up, and high damage but also has poor vertical range, long recovery on whiff, is very unsafe on block, and cannot be special canceled. Worst Match. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. An untechable throw with more range and damage than his normal ground throw, but with the caveats that it starts slower, always side switches on hit with considerably weaker okizeme, and is slightly more unsafe on whiff. Ram gets to play neutral as usual due to Faust not having a strong answer to, This all being said, Faust gets a bit more quirky once he has meter. Day diff. Also links into 2K against crouching opponents, even at max range. You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit). Testament pressure is now something to worry about in this new patch, do not let them lock you down. Used to call out opponents who make predictable jump-ins or keep chicken blocking. Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. This allows him to build meter and Risc to eventually cash out with RinNo results or 5D. Sol's main combo ender mid-screen when Volcanic Viper won't Clean Hit. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. The proportion of damage dealt when hitting Off The Ground (OTG). Dashing forward in small increments to force Anji into Hiiragi or 5P Abare range is also recomended. Credit: Arc System Works. Moves forward about one character length at no charge to fullscreen at max charge. The hard knockdown leads into strong okizeme, including OTG c.S into pressure in the corner, though it can be sacrificed in exchange for even more damage with an OTG 6H (useful for closing out rounds). He's too fast, period. 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Can be varied in usage. Make sure you keep Zato at bay with your strong pokes and go for the throat after you take out Edwin. If he values his life at least. This move can go under most projectiles and pokes, allowing Sol to bully his way through neutral, especially if Purple Roman Cancels are available. High pushback on block can make this move safe if properly spaced. Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. Note that only the first hit is invincible and there is a gap between the two punches, allowing opponents to reversal through the second. This is a definitive Matchup Chart for I-No in Guilty Gear Strive. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. Clean Hit deals greatly enhanced damage, increases launch distance, and grants hard knockdown. Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. Also keep in mind that Baiken can also use Hiiragi right after H Kabari to punish a mash. Faster than average start-up at 4 frames. Hits twice. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. Wall damage in ( ) refers to if opponent is touching the wall. Leo's Guilty Gear Strive tier match ups. Universal Upper Body Invincible Anti-AirA grounded attack that hits the opponent out of the air. Closer to the corner, it's possible to simply link one wall bounce into another if the opponent is positioned correctly. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. This section has strict standards that must be followed. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. Toggle menu. Slower than 5P and 5K, but hits lower to the ground. Create an account to follow your favorite communities and start taking part in conversations. Counter Hit state during recovery until landing. For example, conditioning the opponent to jump, attack, or backdash upon seeing certain attacks opens up opportunities to punish these responses. Competent neutral and approach tools that get even stronger with meter. Cannot Roman Cancel unless the opponent is in hitstun or blockstun. Best Video Games of All Time - Page 70 - Metacritic . Her outfit is a white bodysuit with flared, slit pants and a deep decollete. Corner pressure is especially effective because of his poor mobility and lack of forward/air dashes to get out of sword pressure.